Agent skill

Design of Everyday Things Skill: Score UX Clarity

The design-everyday-things skill gives an AI coding agent Don Norman's affordance, signifier and feedback rules, plus a 10 point diagnostic for judging why an interface confuses people.

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What is the design-everyday-things skill?

The design-everyday-things skill is a SKILL.md in wondelai/skills that applies the framework from Don Norman's book to interfaces. It covers the two gulfs, seven principles such as affordances, signifiers and feedback, error types, and a five row diagnostic that scores a design out of ten.

This skill ends with a number. Its Quick Diagnostic has five rows, each worth two points: discoverability, evaluation, error recovery, mapping and constraints. A score in the 9 to 10 band means users act without instructions, understand every outcome and recover from any error.

Version 1.4.0 comes from the wondelai skills collection, which turns books into frameworks for agents. This one follows Don Norman's The Design of Everyday Things and applies it to software as well as physical products.

What changes in your agent's output

  • Questions like why a screen is confusing get answered with named causes, such as a missing signifier, a poor mapping or absent feedback.
  • A reviewed screen receives a score out of 10, with bands that say whether one gulf or error path is broken.
  • Error messages are checked against a five point list: what went wrong, how to fix it, no blame, work preserved and an alternative path.
  • Flat designs are checked for lost perceived affordances, where flat design hides whether something is a button or a label.

The ideas it applies

  • The Gulf of Execution and the Gulf of Evaluation: how do I do it, and what just happened?
  • Seven principles: discoverability, affordances, signifiers, mappings, constraints, feedback and conceptual models.
  • Affordance types: real, perceived, hidden, false and anti-affordance.
  • Feedback timing: about 0.1 seconds feels instant, 1 second is noticeable, and 10 seconds needs a progress indicator.
  • Slips versus mistakes, with a design fix listed for each error type.
  • The seven stages of action, from goal to comparing the result with what you wanted.

Who the design-everyday-things skill is for

Best for

  • Diagnosing a flow where users hesitate, misclick or blame themselves. critique pairs well when you want a broader written review.
  • Form and checkout work where error prevention matters. See form-design for field-level detail.

Not for

  • Visual styling decisions such as palette, type or spacing. The skill judges clarity and not looks.
  • Platform rules for one operating system. Its README lists a separate iOS design skill in the same collection.
  • Replacing user research. The skill itself says to test with real users, noting that 5 reveal about 85 percent of problems.

Use it with UiChemy

The skill judges screens, whatever tool produced them. Review a page before it goes live, then fix the issues in UiChemy Composer, which edits WordPress pages visually in Elementor or Gutenberg. Click Get Started. For another review lens, try interface-review.