What is the motion-graphics skill?
The motion-graphics skill is a HyperFrames creation workflow for a short, unnarrated video where motion is the message, usually under 10 seconds. It picks a category such as kinetic type, a stat count-up, a chart, a logo reveal or lower-thirds, sources any assets, builds the composition and renders it to MP4 or a transparent overlay.
It is one of the HyperFrames creation workflows, the skills that turn a request into a finished render. This one is for a short, design-led piece where motion itself is the message, with no narration and usually under about 10 seconds, up to roughly 30.
Anything longer, narrated or made of several scenes routes to the general-video workflow instead. The skill names itself autonomous: it asks at most one clarifying question, then builds through its own checks before asking whether to render.
The six form categories
- Kinetic type: a punchy line, quote or title where the text itself carries the motion.
- Stat: one hero number with a count-up and a ring.
- Charts: a bar, line, pie or race view built from supplied data.
- Logo reveal: a sting or brand lockup built around the user's own logo.
- Lower-thirds: name and title bars, callouts or social overlays.
- Maps: geographic motion that highlights regions, connects places or zooms to a location.
Search-driven categories
Four more categories search for content first and animate it by type: a webpage becomes scroll and cursor motion, a news article becomes a headline reveal with source and fact callouts, a tweet becomes an animated card, and a sourced image can fuse its own geometry into a chart.
How a graphic gets made
- Plan: a subagent decides whether a search is needed and drafts a shot plan with the chosen category.
- Source: if the plan needs assets, resolve them into frozen project-local copies.
- Design: a subagent finalizes the shot around the resolved assets, layout and motion beats.
- Build: a subagent composes the scene, reusing catalog blocks and the hyperframes-animation rules first.
- Verify: lint, check and proof snapshots run, with a repair pass on any failure.
- Render: after an explicit go-ahead, the composition renders to MP4 or a transparent overlay.
Who the motion-graphics skill is for
Best for
- A single short hit, such as a stat reveal, a logo sting or a lower-third, that needs motion more than a narrative.
- Turning a webpage, a news article, a tweet or a real image into an animated card or chart without hand-authoring every tween.
- Pipelines that need the same short format produced over and over from different inputs.
Not for
- Turning an existing multi-screen app tour into a longer narrated walkthrough video, where Stitch Remotion Skill pulls screens from a Stitch project and renders them with Remotion.
- Building a full interactive dashboard of fifty chart types for an application, where Data Visualization Mastery Skill covers chart selection and dashboard composition.
- Rendering one animated SVG icon from a JSON config with no video output, where nakkas MCP Server returns a PNG preview for each render, locally.
- Wiring ready-made motion components into a live website's interface rather than rendering a video clip, where Animated Component Libraries Skill picks Magic UI and React Bits pieces for that UI.
How to install Motion Graphics Skill: Short Design-Led Video Workflow
npx skills add heygen-com/hyperframes --skill motion-graphicsGEMINI_API_KEY or GOOGLE_API_KEY enables image generation for categories that source assets; without a key those categories skip generation and search only.Install the skill
Run the command above from the project root to pull motion-graphics from the current main branch of the repository.
Claude Code plugin route
In Claude, run claude plugin marketplace add heygen-com/hyperframes, then claude plugin install hyperframes@hyperframes to add the full HyperFrames catalog, including this workflow.
Install prerequisites
Install Node.js 22 or newer and FFmpeg, then run npx hyperframes doctor once to confirm the toolchain.
Ask for a graphic
Describe the short piece directly, naming a category if you already have one in mind, such as a stat count-up or a logo sting.
Check that it loaded
Ask for a 10-second stat count-up or kinetic-type piece and confirm the agent writes a shot plan, runs lint and check, shows a proof snapshot, then asks whether to render before producing an MP4.
Key features
- Six form categoriesKinetic type, stat, charts, logo reveal, lower-thirds and maps cover the pieces where the user supplies the content directly.
- Four search-driven categoriesWebpage, news, tweet and asset-fusion categories search for real content first, then animate it by the type of result returned.
- Asset-first planningThe plan step decides the search strategy and sources real material before shot design starts, rather than designing around a placeholder.
- Reuse-first build stepThe build subagent composes a scene by reusing catalog blocks and hyperframes-animation rules, hand-authoring only the gaps.
- Shared motion vocabularyCategories draw on one shared motion-vocabulary reference tied to hyperframes-animation rules and blueprints, so the look stays consistent across categories.
- Lint, check and snapshot gateVerification runs lint, check and proof snapshots at chosen times before any render, with a repair subagent dispatched on failure.
- Explicit render approvalA Studio preview opens and the skill asks a single render-or-revise question before committing to an MP4 render.
- Transparent overlay outputRender output can target a standard MP4 or a transparent overlay in WebM or MOV format.
- Graceful asset degradationIf an image, search or generation provider is unavailable, the category falls back to an asset-free version and notes it in the project log.
Frequently asked questions
What is the motion-graphics skill?
It is a HyperFrames creation workflow for a short, design-led, unnarrated video, usually under about 10 seconds, where motion carries the message rather than a voiceover. It picks a category such as kinetic type, a stat count-up, a chart, a logo reveal, lower-thirds or a search-driven webpage, news or tweet animation, then plans, builds and renders it.
How do I install motion-graphics?
Run npx skills add heygen-com/hyperframes --skill motion-graphics from a project root, or add the full catalog in Claude Code with claude plugin marketplace add heygen-com/hyperframes followed by claude plugin install hyperframes@hyperframes. Node.js 22 or newer and FFmpeg are required, confirmed with npx hyperframes doctor.
Which categories does motion-graphics support?
Six form categories where the user supplies the content: kinetic type, stat, charts, logo reveal, lower-thirds and maps. Four more are search-driven: webpage, news, tweet and asset-fusion, where the agent searches first and animates by the type of content returned, such as a headline reveal for a news article.
Does motion-graphics ask before rendering?
Yes. After lint, check and proof snapshots pass, it opens a preview and asks one question, render now or what changes, and waits for an answer. Rendering only runs after that explicit approval, so nothing ships to MP4 without a review step first.
What does motion-graphics output?
A rendered video, typically an MP4, or a transparent overlay in WebM or MOV format for compositing over other footage. Every artifact, including the shot plan, any sourced assets and the composition itself, is written under a project-specific location the skill sets up at the start.
Which AI coding agents can use motion-graphics?
The HyperFrames README says its skills work with Claude Code, Codex, Cursor, Gemini CLI, IBM Bob and other coding agents that support skills. Claude Code installs the full catalog as a plugin, while standalone installs for other agents use the npx skills add command.
How does motion-graphics differ from general-video?
Motion-graphics is scoped to a short, unnarrated, design-led piece such as a stat hit or a logo sting. Anything longer, narrated, or spanning multiple scenes, such as a brand reel or a title card sequence, is the general-video workflow's job instead, since it is the input- and length-agnostic fallback.
Can motion-graphics source real images or quotes?
Yes, through its search-driven categories. A webpage, news article, tweet or real image can be resolved first, then animated: a news headline gets a source card and fact callouts, a tweet becomes an animated card, and asset-fusion lets a real image's geometry become part of a chart.


