Agent skill

Anime.js Animation Skill for Staggered Web Motion

The animejs-animation skill directs an AI coding agent to build layered timelines, staggered reveals and SVG path motion with Anime.js, matched to the installed major version.

Install
npm exec --yes --ignore-scripts [email protected] -- agentic-awesome-skills --release 19.10.1 --path .agents/skills --skills animejs-animation --dry-run
View on GitHub

Stars, license and last push from GitHub. Install count as reported by the open skills directory.

What is the animejs-animation skill?

Animejs-animation is a skill that teaches an AI coding agent to build complex web motion with the Anime.js library: multi-stage timelines, staggered reveals across grids or text, and SVG path morphing. It checks the installed Anime.js version first, since v3 and v4 use different timeline syntax, then applies custom easing instead of plain linear motion.

Animejs-animation is one entry in the agentic-awesome-skills catalog, built around the Anime.js JavaScript animation engine. It targets complex timelines, staggering and precise control over DOM, CSS and SVG properties rather than basic CSS transitions.

It is meant for high-fidelity motion: multi-stage landing page sequences, staggered grid or text reveals, SVG path morphing, and kinetic UI elements that respond to input. The skill names this the tool of choice for awards-caliber interactive sites.

What changes in the agent's output

  • The agent identifies the exact DOM elements or SVGs to animate before writing any motion code.
  • It checks which Anime.js major version is installed, since v3's anime.timeline() and v4's createTimeline() take different arguments.
  • It reaches for named easing curves such as cubicBezier, spring or elastic rather than defaulting to linear or ease-in-out.
  • It sequences steps with anime.timeline() and relative offsets like -200 so animations overlap instead of running one after another.
  • It applies anime.stagger() across grids, text characters or data points so reveals read as organic rather than simultaneous.

Who the skill is for

Best for

  • Landing pages or product sites that need an orchestrated, multi-stage motion sequence rather than a single fade.
  • Interfaces with staggered reveals across grids, lists or individual text characters.
  • SVG-heavy pages that need path morphing or line-drawing animation, not just transform and opacity changes.

Not for

  • If your stack already uses GSAP for sequencing, GSAP Timeline covers that timeline and label system directly instead of Anime.js.
  • Choosing a fixed set of duration and easing tokens for an entire product is a separate exercise that Motion System handles across a whole design system.
  • Wiring up ready-made animated components from a library rather than writing custom timeline code is what Animated Component Libraries covers.

Use it with UiChemy

The skill writes the Anime.js motion code inside your project. Once a build with that motion needs to live in WordPress as an editable page, UiChemy AI to WordPress imports it. Click Get Started on uichemy.com.