Agent skill

cc-blender-skill: Model and Render in Blender by Request

cc-blender-skill turns a plain request like modeling a sword with three-point lighting into executable Blender Python, through 30 chain-loadable skills for an AI coding agent.

Install
git clone [email protected]:RobLe3/cc-blender-skill.git
View on GitHub

Stars, license and last push from GitHub. Install count as reported by the open skills directory.

What is cc-blender-skill?

cc-blender-skill is a skill pack that connects an AI coding agent to Blender through an MCP backend, either the official Blender Lab MCP on Blender 5.1 or ahujasid/blender-mcp on 4.0. It chains 30 skills covering modeling, materials, lighting, cameras, rendering, animation and export, converting a plain request into Blender Python the agent runs for you.

cc-blender-skill is a skill pack that lets an agent drive Blender from a plain request, such as modeling a sword and rendering it with three-point lighting. It converts that request into Blender Python through one of two MCP backends.

It needs the official Blender Lab MCP on Blender 5.1 and later, or the community ahujasid/blender-mcp project on Blender 4.0 and later, plus Python 3.9 or newer with opencv-python, numpy, scipy and Pillow for image work.

What the 30 skills cover

  • Core domains: modeling, materials, lighting, cameras, rendering and animation, each a separate chain-loadable skill rather than one giant prompt.
  • Conversion work: wireframe-to-3D reconstruction and rebuilding a shape from a reference image.
  • Output work: export to common 3D formats, plus UV and texture atlas fitting.
  • Quality passes: validation, repair and optimization skills that check a model before it is treated as done.

What it does not try to fix

The maintainer states plainly that the skill pack produces functionally correct geometry, not finished art direction. Aesthetic judgment, human faces built from primitive shapes, and thin-metal specular detail still need a person's eye and a manual pass.

Who it is for

Best for

  • Agent workflows that need a first-pass 3D asset, such as a prop or a simple scene, built from a short text description.
  • Turning a wireframe sketch or a reference photo into a rough 3D starting point for a human to refine.
  • Pipelines that need Blender objects validated and repaired automatically before export.

Not for

  • If the asset lives inside a Figma Desktop file rather than a Blender scene, Conduit Design MCP can create, edit and export that instead.
  • When the canvas to work from is a Figma design file instead of a Blender scene, Figma MCP Server reads that design context and can generate code from it.
  • If what you need is an animated flow diagram of a system rather than a rendered 3D object, Dashmotion Skill builds that animated diagram instead.
  • When the build is wiring a React or Python project's components together rather than modeling in 3D, assembling-components Skill wires those project pieces together.

Use it with UiChemy

cc-blender-skill builds and renders the 3D asset itself, outside any web page. Once that render is ready as an image or video, UiChemy Composer places it inside an editable WordPress page. Click Get Started on uichemy.com.