Agent skill

Critique Information Density Skill: Fix Overloaded Screens

The critique-information-density skill has an AI coding agent review a screen's cognitive load, content priority, scanning pattern and progressive disclosure, then propose a specific fix for each.

Install
/plugin marketplace add Owl-Listener/designer-skills
/plugin install visual-critique@designer-skills
View on GitHub

Stars, license and last push from GitHub. Install count as reported by the open skills directory.

What is the critique-information-density skill?

The critique-information-density skill is a SKILL.md in the visual-critique plugin of Owl-Listener's designer-skills pack. It makes an AI coding agent evaluate how much information a rendered screen holds, whether it is the right information and whether it matches how users scan, with a fix for each failure.

The critique-information-density skill is a SKILL.md in the visual-critique plugin of the designer-skills repository. It critiques a rendered screen's density: cognitive load, content prioritization, scanning patterns and progressive disclosure. Use it when a screen feels overwhelming.

The agent acts as an expert in information architecture and cognitive load management in UI design. It evaluates how much information is on screen, whether it is the right information and whether it is organized to match how users scan.

The four dimensions

  • Cognitive load: how many decisions or pieces of information a user must process to complete the primary task.
  • Content priority: whether the most important content is the most visible and supporting information stays subordinate.
  • Scanning pattern: whether the layout fits F-pattern or Z-pattern reading and breaks into scannable chunks.
  • Progressive disclosure: whether complexity is revealed step by step, with advanced options separated from the primary flow.

Who the critique-information-density skill is for

Best for

  • Reviewing a dashboard, detail page, table, form or onboarding screen that feels overwhelming.
  • Deciding which content belongs above the fold and which belongs in a detail view.
  • Checking that expandable sections, tabs and modals hide genuinely secondary content, not primary actions.

Not for

  • The underlying choice-count principle, which the hicks-law skill in the interaction-design plugin covers.
  • Emphasis and eye flow, which critique-visual-hierarchy reviews.

Failure patterns it flags

  • Dashboard screens that show every available metric instead of the most actionable ones.
  • Detail pages that inline all related objects instead of linking to them.
  • Tables with 10 or more columns where 3 columns do 90% of the user's work.
  • Forms that show all fields at once when a multi-step flow would reduce perceived complexity.
  • Content-heavy onboarding that front-loads explanation before the user has done anything.