Agent skill

Motion Graphics Skill: Short Design-Led Video Workflow

The motion-graphics skill plans, builds and renders a short design-led motion graphic from kinetic type, stat counters, charts, logo stings or lower-thirds to MP4.

Install
npx skills add heygen-com/hyperframes --skill motion-graphics
View on GitHub

Stars, license and last push from GitHub. Install count as reported by the open skills directory.

What is the motion-graphics skill?

The motion-graphics skill is a HyperFrames creation workflow for a short, unnarrated video where motion is the message, usually under 10 seconds. It picks a category such as kinetic type, a stat count-up, a chart, a logo reveal or lower-thirds, sources any assets, builds the composition and renders it to MP4 or a transparent overlay.

It is one of the HyperFrames creation workflows, the skills that turn a request into a finished render. This one is for a short, design-led piece where motion itself is the message, with no narration and usually under about 10 seconds, up to roughly 30.

Anything longer, narrated or made of several scenes routes to the general-video workflow instead. The skill names itself autonomous: it asks at most one clarifying question, then builds through its own checks before asking whether to render.

The six form categories

  • Kinetic type: a punchy line, quote or title where the text itself carries the motion.
  • Stat: one hero number with a count-up and a ring.
  • Charts: a bar, line, pie or race view built from supplied data.
  • Logo reveal: a sting or brand lockup built around the user's own logo.
  • Lower-thirds: name and title bars, callouts or social overlays.
  • Maps: geographic motion that highlights regions, connects places or zooms to a location.

Search-driven categories

Four more categories search for content first and animate it by type: a webpage becomes scroll and cursor motion, a news article becomes a headline reveal with source and fact callouts, a tweet becomes an animated card, and a sourced image can fuse its own geometry into a chart.

How a graphic gets made

  1. Plan: a subagent decides whether a search is needed and drafts a shot plan with the chosen category.
  2. Source: if the plan needs assets, resolve them into frozen project-local copies.
  3. Design: a subagent finalizes the shot around the resolved assets, layout and motion beats.
  4. Build: a subagent composes the scene, reusing catalog blocks and the hyperframes-animation rules first.
  5. Verify: lint, check and proof snapshots run, with a repair pass on any failure.
  6. Render: after an explicit go-ahead, the composition renders to MP4 or a transparent overlay.

Who the motion-graphics skill is for

Best for

  • A single short hit, such as a stat reveal, a logo sting or a lower-third, that needs motion more than a narrative.
  • Turning a webpage, a news article, a tweet or a real image into an animated card or chart without hand-authoring every tween.
  • Pipelines that need the same short format produced over and over from different inputs.

Not for

  • Turning an existing multi-screen app tour into a longer narrated walkthrough video, where Stitch Remotion Skill pulls screens from a Stitch project and renders them with Remotion.
  • Building a full interactive dashboard of fifty chart types for an application, where Data Visualization Mastery Skill covers chart selection and dashboard composition.
  • Rendering one animated SVG icon from a JSON config with no video output, where nakkas MCP Server returns a PNG preview for each render, locally.
  • Wiring ready-made motion components into a live website's interface rather than rendering a video clip, where Animated Component Libraries Skill picks Magic UI and React Bits pieces for that UI.