Agent skill

Visual Design Mastery Skill: Score and Judge Visual Quality

The visual-design-mastery skill gives an AI coding agent 36+ designer pattern libraries, 70 canonical rules and a 10 dimension score for judging visual quality.

Install
/plugin marketplace add phazurlabs/sumi
/plugin install sumi@sumi-marketplace
View on GitHub

Stars, license and last push from GitHub. Install count as reported by the open skills directory.

What is the visual-design-mastery skill?

The visual-design-mastery skill is a SKILL.md in phazurlabs/sumi that codifies visual design craft. Your AI coding agent scores an interface on 10 weighted dimensions, grounds feedback in 70 canonical rules and applies designer pattern libraries, color science and composition techniques.

The visual-design-mastery skill offers designer-grade visual judgement. It codifies principles from 36+ designers and 23 canonical books, and it applies when you are scoring visual quality or when work looks cheap but you cannot say why.

Its premise is that the gap between a vibe-coded app and a professionally designed product is learnable, systematic craft. Every world-class designer applies a finite set of principles: typographic hierarchy, color harmony, spatial rhythm, compositional balance and material craft.

How the score works

Any interface is rated on 10 dimensions, each scored 1 to 10. A weighted total produces a comparable quality score, with benchmarks that run from 3.0 for a vibe-coded default to 9.0 and above for an Awwwards Site of the Day.

What the skill covers

  • A visual design philosophy section, followed by 36+ designer pattern libraries grouped by era and style.
  • 70 canonical rules across Layout, Typography, Color, Composition and Detail.
  • Color mastery covering OKLCH, HCT and a dark mode color strategy.
  • Typography mastery, composition techniques and micro-craft details.
  • Visual trends for 2025 to 2026, split into ascending, fading and timeless.

Who the visual-design-mastery skill is for

Best for

  • Scoring the visual quality of an interface against a weighted 10 dimension system.
  • Explaining why work looks cheap by citing canonical rules and designer patterns.
  • Building color, type and grid systems from published authority such as Refactoring UI and Laws of UX.

Not for