Agent skill

Spine Animation AI Skill for 2D Skeletal Rigging

The spine-animation-ai skill rigs a 2D character from body-part images, builds a bone hierarchy, generates stock animations and previews the result in a browser.

Install
git clone https://github.com/GenielabsOpenSource/spine-animation-ai
View on GitHub

Stars, license and last push from GitHub. Install count as reported by the open skills directory.

What is the spine-animation-ai skill?

Spine-animation-ai is a skill that turns separate 2D body-part images into a rigged Spine character. It positions parts with computer-vision matching, writes the skeleton JSON with bone hierarchy, generates animations such as idle, walk, run, attack, wave and jump, then renders an HTML5 preview with the Spine Web Player.

Spine-animation-ai is a skill built for 2D skeletal animation. Given separate body-part images, it positions them with SIFT and RANSAC matching, then writes a skeleton JSON with a proper bone hierarchy ready for Spine.

A bundled example rigs a sombrero character with 10 body parts and 16 bones, plus an idle animation with hip breathing and torso sway, so you can see the expected output before running it on your own art.

What changes in the agent's output

  • The agent positions each body-part image automatically instead of asking you to place bones by hand.
  • It writes skeleton JSON with bone hierarchy, matching the structure Spine expects for rigging.
  • It generates a set of stock animations, including idle, walk, run, attack, wave and jump.
  • It builds an interactive HTML5 preview with the Spine Web Player so you can check the rig in a browser.
  • Reskin Studio repaints the character from a text description while keeping the existing rig intact.

Who the skill is for

Best for

  • Game and animation teams who have cut-out body-part art and want a working Spine rig fast.
  • Anyone previewing a character's idle, walk or attack cycle before hand-tuning it in Spine proper.
  • Projects that need quick recolors of an already-rigged character for alternate skins.

Not for

  • When you already have motion in the interface and want it audited rather than rigged from scratch, Improve Animations reviews that motion and plans fixes.
  • If your animation output needs to be animated SVG for a web page rather than a game skeleton, nakkas MCP Server renders that instead.
  • Turning a Figma design or screenshot into matching interface code is a separate job that Build Design handles for standard UI work.

Use it with UiChemy

The skill rigs and animates a character for a game or interactive page, outside WordPress entirely. Once that build needs a page around it, UiChemy AI to WordPress imports the finished build as an editable page. Click Get Started on uichemy.com.